Attributes
Edit a total to spend or refund level points. Each Seraph point adds +1.
AttributeTotalLevel
Seraph
Health and Mana
Purchased bonuses stay applied when your attributes or level change.
Health uses 2d5; mana uses a random bonus from 0 to 5. Rolls stay fixed until you choose to reroll.
Powers
Each +5 costs 1, then 2, then 3 Seraph points, and so on, separately for each element.